Resources

Build with a plan, not a parts-picker panic. These are the guides and tools we reach for when a budget has to survive contact with real prices, real games, and a future upgrade.

Start with the build plan

Tune performance and value

Keep the platform healthy

Workshop glossary

Cost per frame
A graphics card's price divided by its tested average frame rate. Lower is generally better, but only after the card clears your resolution and smoothness target.
OC (overclock)
Running a CPU, GPU, or memory above its rated settings. It can add performance, but it also adds heat, power draw, and time spent proving the system is stable.
Undervolt
Reducing operating voltage while holding performance as close as possible to stock. Done carefully, it can cut heat and noise without buying new hardware.
Frame-time
The time taken to produce each frame. Average FPS tells part of the story; consistent frame-times are what keep a game feeling smooth.

How we stay accountable